This table contains development snapshots of OpenClonk. A development snapshot is a zip file which contains everything to run the game on Windows, i.e. an engine binary and all game content. Development snapshots are updated once every week and are meant for players or those who want to try out OpenClonk the easy way. This build should run out of the box, if it doesn't, post the error you get in bugtracker.
If you can't start OpenClonk because d3dx9_40.dll is missing then install the DirectX runtime SDK from Microsoft.com
| Date | Mercurial ID | Build log | Snapshot |
|---|---|---|---|
| 2010-03-04 03:00 | 465cc89c19cd | openclonk-snapshot-log-20100304-465cc89c19cd.txt | openclonk-snapshot-20100304-465cc89c19cd.zip (16.3 M) |
| 2010-02-25 03:00 | 398dcb7188bd | openclonk-snapshot-log-20100225-398dcb7188bd.txt | openclonk-snapshot-20100225-398dcb7188bd.zip (16.8 M) |
| 2010-02-18 03:00 | 6ba744edf2f8 | openclonk-snapshot-log-20100218-6ba744edf2f8.txt | openclonk-snapshot-20100218-6ba744edf2f8.zip (17.2 M) |
| 2010-02-11 03:00 | ba8cde8c1380 | openclonk-snapshot-log-20100211-ba8cde8c1380.txt | openclonk-snapshot-20100211-ba8cde8c1380.zip (15.2 M) |
The following table contains Windows binaries of the OpenClonk engine which are built automatically once a day. Put the engine into the planet/ directory in a hg working copy. The nightly builds are meant to ease content creation for those who are unable or unwilling to compile the engine by themselves.
To run these nightly builds you also need a couple of DLL files, available here: nightly-deps.zip.
Extract the contents of this zip archive into the same directory as the engine.